Comic Book - 2011 | Shonen Jump manga ed. --
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Reads R to L (Japanese Style) all ages.

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!


Hikaru is in the toughest battle of his life when he faces Ko Yong Ha, Korea's top player in the Hokuto Cup tournament. The stakes, however, aren't for personal glory but for something far deeper, something that differentiates a mere game from a way of life. Hikaru knows what this means to him, but will he understand what it means to the new wave of go players and, indeed, the game of go itself?

Final Volume!
Publisher: San Francisco : VIZ Media, [2011]
Edition: Shonen Jump manga ed. --
ISBN: 9781421528281
Characteristics: 174 p. : ill. --
Additional Contributors: Obata, Takeshi 1969-
Amemiya, Naoko
Alternative Title: Hikaru no Go. 23


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Jul 03, 2011

i can't believe the series ended. the book series is so good but the ending very disappointing.

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